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- Scooby doo spooky swamp game ghosts locations howling peaks full#
- Scooby doo spooky swamp game ghosts locations howling peaks series#
This mystery is also very short – only two cases besides the shorter story that frames them, a smaller amount than its predecessor. Another combat flaw occurs with the half of the cast that throw their weapons rather than hitting enemies at close range – aiming is imprecise and halfway employs a lock-on system that doesn't always work correctly. This fact is not helped by the lack of a map, which will guarantee that you revisit certain areas while you attempt to complete each objective. Additionally, while it's not necessary to defeat every enemy, it's still a bit frustrating that they constantly re-spawn every time you return to a room. It would have been nice to be able to turn this off, but the game does not provide this option. Younger fans who need some help will like this, but those a bit more clever will have no time to think of the solution on their own and pat themselves on the back for their inventiveness. When they require a number of steps, the game will provide tips in the form of text-based dialogue between the characters. In between you'll face an onslaught of mostly mindless baddies while a large percentage simply run at you and task you with beating them into submission, they don't all act the same and not all of them are destroyed by simple repeated hitting. You'll talk to one person who tells you to perform a task and then gives you something that compels you to find someone else and talk to them they give you another task, and the process continues. The game is extremely linear, basically comprising following specific objectives. It makes sense that Scooby can fit through doggie doors and that Velma can operate machinery, but why can only Shaggy swing from a vine, Fred push boxes and Daphne climb ropes? Constantly swapping to perform such small tasks feels cumbersome, especially thanks to the system by which you do so – you must enter a sub-menu and scroll through them one by one, which takes about five seconds of load time between each.
Scooby doo spooky swamp game ghosts locations howling peaks full#
Beyond this, the full cast seems unnecessary as while they each have their own unique abilities, swapping between them feels like a burden rather than a gameplay enhancer. There also are barely any puzzles that require the use of both characters at once. This is a single-player adventure, so beyond the ability to swap between characters with the press of a button and the minor help in combat provided by the CPU, this mechanic serves no purpose here. It makes sense in the console versions as a friend can drop in and out to provide assistance or solve two-person puzzles, but here it feels tacked-on, as if the developers couldn't fathom a Spooky Swamp without it. The above mentioned double-character mechanic is one area where this version of the game seriously disappoints. You play as any two team members at once, one following the other, and during the interstitial cinematics and near-constant text-based talking, the characters really sound like they should, with each of their personality quirks well-represented. Generally these are comical and imaginatively designed, as when you have to launch watermelons into planks standing on their sides to form a complete bridge, but there are still plenty of tasks more simple in nature.įans of the show will find plenty to like here as the stories are suitably goofy and the dialogue fitting and fun. Players will also encounter a variety of puzzles and sub-missions along the way, but these never get more complicated than searching for a few nearby parts or pressing a few buttons in an easily-deciphered order.
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The superficial nature of the upgrades will divide players between those who would prefer something that truly affects the gameplay and those who love to watch Scooby-Doo run around wearing man-hands and a panda mask, and the latter crowd will find a wide enough array of unlockables to appease their appetites. As in the Wii counterpart and the game's predecessor, it's about halfway between a platformer and a beat-em-up, and there are innumerable collectibles lying around that exclusively go toward purely aesthetic costume shopping.
Scooby doo spooky swamp game ghosts locations howling peaks series#
Lucky for them, the rest of the team find their own reasons to head there as well, where new mysteries await.Īnyone familiar with the LEGO series will find themselves right at home as the gameplay is very similarly styled. It mesmerises the guys into searching for the missing ingredients, journeying to the Western ghost town of El Muncho and the desolate Alpine destination of Howling Peaks. Here, Shaggy and Scooby wander off on their own and meet Lila, who's cooking up a delicious-smelling stew. The story begins at the titular spooky swamp, but the name is a bit misleading as this mostly serves as a tutorial stage and the bizarrely-located Mystery Inc.